Dunmanifestin Limited/Narrativia Limited/Paul Kidby. GURPS, Discworld Roleplaying Game, Pyramid, Warehouse 23, the pyramid logo, and the names of all. Gurps Discworld [Phil Masters, Terry Pratchett, Paul Kidby] on * FREE* shipping on qualifying offers. Events on the Discworld have been. ANOTHER CAVEAT: I play games using GURPS, but I don’t run such games. For those who’ve experienced Pratchett’s Discworld books and who play Role.

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As such, they can be considered Word of Dicworld. And that I should also explain what the book is, and why I like it. Chapter 10 covers the creatures of the Disc. Casters work magic at a skill penalty depending on how complex the magical effect is, and spend magic points MP to make their castings more powerful.

Book:GURPS Discworld

Privacy Policy Contact Us. He transformed it into a semi-human female form; the only flaw in the result was that the hamster, having been rendered more intelligent by the spell, is now convinced that she is a genius.

I could, still, argue the point in its favour, but in gurp end, it had to come out. Tell yourselves there’s no such thing.

GURPS Discworld

I came to discworls conclusion that, well, he certainly looks like a vain poseur. You need to login to do this. If you are just interested in the verdict, scroll down to the bottom of this post. And remember, the world is round.

Pyramid: Designer’s Notes: GURPS Discworld Also

These categories are helpful for making the skill list appear less lengthy. Surf our site for the files you want.

But, the overall tone will quickly immerse fans in the Discworld storyline, making it worthwhile to learn the GURPS-specific rules. Have you tried this out? The wolf’s barely-controlled hunger for flesh has been transmuted into a shared tendency to snack at every opportunity, and a willingness to try anything edible once, including hallucinogenic fungi.

The discussion of basic attributes and secondary characteristics is brief and matches the Basic Set. Cats, elephants, dragons, and dryads are just some of the fauna in this brief chapter.

The advice about using humor and tone in campaigns will be helpful to many GMs, and the magic system is a compelling alternative to the standard system in the Basic Set. From the Patrician to Commander Samuel Vines, Cut-Me-Own-Throat Dibbler to Archchancellor Ridcully, this chapter describes many of the central and less central but no less interesting characters that make up Discworld society.

Discworld Roleplaying Game is a long book— pages—and this review is likewise lengthy. GURPS is thorough, if nothing else, and they have rules modeling just about every aspect of the world here—again, it takes a little work, but the book is so delightful to read, I found myself getting caught up in footnotes.

Flee from an angry Swamp Dragon two feet of mindless fury and high-explosive digestion. It handles modern adventures much better than d20 ever did, to say nothing of crazy spy stuff, dystopian cyberscapes, or the aforementioned wizard-mechs. The near-human part is known as “Scruffy” because he isand the canine part is called Scruffy Too.

Cover and illustrations were done by Paul Kidby. I’m including it here, though, partly because it does seem to work for some people, partly as a demonstration of how to take a familiar idea and give it a Discworld twist, and partly as an example of the sort of thing that stretches the limits. Readers will quickly feel at home as they digest the development of the clacks, the attitudes between dwarfs and trolls, and the traditions of the Uberwaldian aristocracy. For example, I think that the idea of playing Cart Wars in EcksEcksEcksEcks gurrps not only a logical extension of something first seen in The Last Continent and a modest joke about something close to home round here, but also a viable game on its own account and an interesting use for the GURPS Vehicles design system, and proof of its flexibility.

So I felt eiscworld justified in running with this idea. Reading the excerpt discwoorld feels a lot like reading something from one of the novels. There’s xiscworld lot of unusual stuff on the Disc, but don’t worry about getting lost — game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

Sean Punch pages. Life and Lands Chapter 6 marks a significant change in tone.

It would take truly superhuman magical powers to fully restore their old selves. Many of its expansions have also won awards. Chapter 6 grups a significant change in tone. Anyone can crack a few feeble puns on the names of people or things, or make parody versions of clever characters stupid or big things small, but good comedy should do more than that.

The point is that you can create just about any kind of character in GURPS, which is both its blessing and its curse.

GURPS Discworld Fourth Edition

The Supernatural Side This chapter continues the narrative background of Discworldexploring the general function of magic, the Unseen Discwworld, creatures like Death and the Auditors that exist outside the normal life of the Disc, and the various pantheons that Discworlders worship. The index is thorough and has a couple of humorous notes look up Monkeys.

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Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Players control their in-game characters verbally and the success of their actions are determined by the skill gudps their character, the difficulty of the action, and the rolling grps dice. Search anything and hit enter. Guprs have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch known to trolls as “She Who Must Be Avoided”Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit granddaughter of Deathand a cast of strange and unique characters.

Let us know in the comments! It was published by Steve Jackson Games in For this group, Discworld Roleplaying Game is an excellent product.

Is that the whole story about gurpa The book opens with a two page introduction that briefly summarizes what roleplaying games are, followed by the GURPS-standard Publication History and About the Authors. The skills section is organized differently than the Basic Set. You need no other books to play. It has bits on character creation which, because this is GURPS, is nearly half the book and all the assorted skills, combat rules, magic, gear, and setting information you could want.